chess player
Medieval chess was more inclusive than the world around it
Black, white, Muslim, or Christian: Players found common ground across the board. A black chess player about to win against a light-skinned cleric. Breakthroughs, discoveries, and DIY tips sent six days a week. Chess is widely seen as a great equalizer. Players from every social, racial, and economic class have squared off across the board for nearly 1,500 years, with victories determined solely by skill and strategy.
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Adaptive Tool Generation with Models as Tools and Reinforcement Learning
Wang, Chenpeng, Cheng, Xiaojie, Wang, Chunye, Yang, Linfeng, Zhang, Lei
Tool-augmented language models have demonstrated strong capabilities, but their reliance on live API access creates scalability and reliability challenges during training and deployment. We propose MTR, a simulation-first training framework for tool-augmented reasoning. Instead of relying on live APIs, MTR learns from complete ReAct traces with schema-validated, simulated observations. Our approach operates through a multi-agent architecture where a ToolMaker generates task-specific, OpenAI-compatible tool interfaces, an AutoAgent produces structured think-act-observe sequences, and a ToolActor simulates realistic responses. Training proceeds in two stages: Stage-1 Supervised Fine-Tuning (SFT) teaches 'trace grammar' from complete reasoning sequences; Stage-2 Group Relative Policy Optimization (GRPO) optimizes strategy with a composite trace reward that balances answer correctness and internal consistency. Across four multi-hop QA benchmarks (HotpotQA, MuSiQue, 2WikiMultiHopQA, Bamboogle), MTR attains competitive Exact Match (EM) scores to live-API systems and excels on reasoning-intensive tasks, suggesting that effective tool reasoning can be learned from structured traces without live interactions.
Chess Grandmaster Magnus Carlsen Beats ChatGPT Without Losing a Single Piece
The world's top chess player defeated ChatGPT in an online match in only 53 moves. Magnus Carlsen won the game without losing a single piece, while ChatGPT lost all its pawns, screenshots the Norwegian grandmaster shared on X on July 10 showed. "I sometimes get bored while travelling," Carlsen captioned the post. "That was methodical, clean, and sharp. Well played!" ChatGPT said to him, according to the screenshots Carlsen posted.
Caw-blimey, GPT-4 may be just an AI language parrot, but it's no birdbrain John Naughton
In 2017, researchers at the British AI company DeepMind (now Google DeepMind) published an extraordinary paper describing how their new algorithm, AlphaZero, had taught itself to play a number of games to superhuman standards without any instruction. The machine could, they wrote, "achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case." Speaking afterwards at a big machine-learning conference, DeepMind's chief executive, Demis Hassabis (himself a world-class chess player), observed that the program often made moves that would seem unthinkable to a human chess player. "It doesn't play like a human," he said, "and it doesn't play like a program. It plays in a third, almost alien, way."
What are the four main types of artificial intelligence? Find out how future AI programs can change the world
Russell Wald, director of the Stanford Institute for Human-Centered AI, sounds off on'The Story.' Over the last few years, the rapid development of artificial intelligence has taken the world by storm as many experts believe machine learning technology will fundamentally alter the way of life for all humans. The general idea of artificial intelligence is that it represents the ability to mimic human consciousness and therefore can complete tasks that only humans can do. Artificial intelligence has various uses, such as making the most optimal decisions in a chess match, driving a family of four across the United States, or writing a 3,000 world essay for a college student. Read below to understand the concepts and abilities of the four categories of artificial intelligence.
Kasparov vs. Deep Blue: the Chess Match That Changed Our Minds About AI
In May of 1997, Garry Kasparov sat down at a chess board in a Manhattan skyscraper. Kasparov, considered the best chess player of all time, wasn't challenging another grandmaster. He was playing with an AI called Deep Blue. Deep Blue was one of the world's most powerful supercomputers, built by IBM with a specific goal in mind: to beat humanity at its own game. For IBM, billions of dollars worth of business clout was on the table, and to a certain extent, Kasparov was playing for the fate of chess itself. He had never lost a multi-game match in his entire career. Could a machine beat him? Newsweek ran a cover story with his picture alongside the words "The Brain's Last Stand." As Kasparov joked years later, "No pressure." Thanks to ChatGPT, once hypothetical questions about the future of work, art, and disinformation are now immediate concerns.
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How Chess.com Built Mittens, the Evil Cat Bot Destroying Players' Souls
Not too long ago, chess-playing computers--the supervillain of many a human grandmaster--were as intimidating physically as they were virtually: bulky, sturdy, sleek, jet-black monoliths in miniature, programmed to crush chess hotshots instead of spurring evolution. Such megaminds, imposing as they were, were also christened with futuristic-sounding names: Mac Hack, Cray Blitz, Deep Blue. Having won the war against the human mind, these coding wonders are now a ubiquitous, and mostly embraced, part of today's chess industry. All of which is to preview the latest virtual robot to confound the greatest minds of our time and throw the entire chess world into pandemonium: a 1-point-ranked kitten named Mittens. Decades of wondrous progress and technological development have brought us from MANIAC to Mittens. Online bots have been a key part of Chess.com, with easy programs for training and instruction as well as bots meant to play in the styles of chess celebrities.
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AlphaZero Chess: How It Works, What Sets It Apart, and What It Can Tell Us
To those of you who have an interest in chess or who have been monitoring recent developments in artificial intelligence the name "AlphaZero" will be instantly recognisable; its victory over the then-leading chess engine in the world, Stockfish, had revolutionised the way that chess is played by both computers and, indeed, humans. However, if you aren't a chess aficionado or have missed the news a couple of years ago, you might be wondering what exactly this AlphaZero really is, and what makes it worth writing an entire blog post about. For you, I will explain. In short, AlphaZero is a game-playing program that, through a combination of self-play and neural network reinforcement learning (more on that later), is able to learn to play games such as chess and Go from scratch that is, after being fed nothing more than the rules of said games. In fact, a newer derivative of AlphaZero, called MuZero, isn't limited to only board games such as chess, but can also learn to play a range of simple video games from the Atari collection.
Intransitively winning chess players positions
Positions of chess players in intransitive (rock-paper-scissors) relations are considered. Namely, position A of White is preferable (it should be chosen if choice is possible) to position B of Black, position B of Black is preferable to position C of White, position C of White is preferable to position D of Black, but position D of Black is preferable to position A of White. Intransitivity of winningness of positions of chess players is considered to be a consequence of complexity of the chess environment -- in contrast with simpler games with transitive positions only. The space of relations between winningness of positions of chess players is non-Euclidean. The Zermelo-von Neumann theorem is complemented by statements about possibility vs. impossibility of building pure winning strategies based on the assumption of transitivity of positions of chess players. Questions about the possibility of intransitive positions of players in other positional games are raised.
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A Good Chess Cheater Might Never Be Caught
Ever since he beat the greatest chess player who ever lived, Hans Niemann has been called a cheat. The 19-year-old's surprising victory over Magnus Carlsen in St. Louis on September 4 led to accusations that he'd been taking cues from a chess-playing AI, or chess "engine." Niemann later admitted to having done just that on two occasions--both times when he was even younger, and while he was playing chess online. But he'd beaten Carlsen fairly, he insisted. For weeks now, chess experts have been trying to assess that claim, posting what they've found on social media.